Lead on Project Autumn | Key Art artist for Sins of the Prophets | Freelance Artist | 3D Artist
Areas of experience: Digital compositing, visual effects, cinematography, photography, and some motion graphics/3D design.
My primary 3D package is Blender. I specialize in shading, procedural texturing, lighting, environment design. I am not a 3D modeler, but do plan to pursue that skill set.
I also have experience working in game design using Unreal Engine 4; cinematics, lighting, VFX, SpeedTree, texture/material shaders and some level design.
My primary title is 'Multimedia Artist'. I create videos, trailers, cinematics, screenshots, and other image work. I also have other areas of overlap and have worked extensively on textures, materials shaders, SpeedTree assets and lighting for the game (as well as some level design).