A project made in June 2019. Utilizing the full capabilities of Blender 2.8, as a beginner in the software at the time, I experimented with a variety of techniques to bring each component of the image to near-cinematic quality. My previous 5 years of experience in UE4 really gave me a huge advantage jumping into Blender.
Made for Vincent Gat's Halo Legends II proposal.
https://vinwarrior.wordpress.com/2019/06/24/a-proposal-for-halo-legends-ii-prologue-winter-contingency/
Made using in-game Halo assets belonging to 343 Industries and Microsoft.
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Credits:
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Josh Eastaway for consulting me with technical issues & the Halo Combat Evolved HD Shotgun
https://www.artstation.com/masterj2001
https://www.artstation.com/artwork/OyGRqJ
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Abimael Salazar for the Halo 3 Grenade & H2A Marine Helmet
https://www.artstation.com/abisv
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Soda Modeling & Nova for the MA37
https://www.artstation.com/artwork/ybJEax
https://www.artstation.com/artwork/lVZdkG
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Danger Wasp for the PSD's I used as reference for the marine textures for my updates
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Valkyries733 for the H2A Marine Port
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Soulburnin for the fixed up Halo 3 BR model
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