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Winter Contingency

A project made in June 2019. Utilizing the full capabilities of Blender 2.8, as a beginner in the software at the time, I experimented with a variety of techniques to bring each component of the image to near-cinematic quality. My previous 5 years of experience in UE4 really gave me a huge advantage jumping into Blender.

Made for Vincent Gat's Halo Legends II proposal.
https://vinwarrior.wordpress.com/2019/06/24/a-proposal-for-halo-legends-ii-prologue-winter-contingency/

Made using in-game Halo assets belonging to 343 Industries and Microsoft.

Credits:

Josh Eastaway for consulting me with technical issues & the Halo Combat Evolved HD Shotgun
https://www.artstation.com/masterj2001
https://www.artstation.com/artwork/OyGRqJ

Abimael Salazar for the Halo 3 Grenade & H2A Marine Helmet
https://www.artstation.com/abisv

Soda Modeling & Nova for the MA37
https://www.artstation.com/artwork/ybJEax
https://www.artstation.com/artwork/lVZdkG

Danger Wasp for the PSD's I used as reference for the marine textures for my updates

Valkyries733 for the H2A Marine Port

Soulburnin for the fixed up Halo 3 BR model

Alternate look dev for the lighting. Didn't really fit the late morning light we wanted to go for, so we did something more akin to 10am based on reference from my own area. It also provides an additional look at the texture/shader detail (open full res)

Alternate look dev for the lighting. Didn't really fit the late morning light we wanted to go for, so we did something more akin to 10am based on reference from my own area. It also provides an additional look at the texture/shader detail (open full res)

Detail crops

Detail crops

Detail crops

Detail crops

Detail crops

Detail crops

My reference board for some of the various details that I wanted to include with the Marine in some form or fashion

My reference board for some of the various details that I wanted to include with the Marine in some form or fashion