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ODSTs : Forest Drop

Heavily inspired by Sierra 117 from Halo 3. Done as commission for an ODST roleplay group.

Rendered in Blender and composited in After Effects.

I constructed the environment using Quixel Megascans assets, used Graswald for grass and other foliage. Volumetric smoke and fog was all composited in post using depth passes and stock footage to integrate it in the scene. Reach's ODSTs were extensively edited by me using their original textures to construct new detailed shaders to push the quality beyond the 2010 title.

Halo © Microsoft Corporation. This image was created under Microsoft's "Game Content Usage Rules" using assets from The Master Chief Collection and Halo 5: Guardians, and it is not endorsed by or affiliated with Microsoft.